Kanka

Our 2019 robot for Destination: Deep Space was designed to be reliable and fast. Its primary objective was to fill in the cargo-ships as fast as possible every match (7-8 game pieces per match), while still being able to reach all the 3 levels of the rocket ships. Its wide cargo intake enhanced, and therefore expedited, the cargo-intake process. Furthermore, the cargo intake was attached to a wrist mechanism for a better, more precise placement of the cargo. 

Combined with our fast, efficient and code-dependent cascade elevator, our robot was able to place cargo pieces in no time! Its hatch panel intake, combined again with the level-based coding of the elevator system, was able to reach all the different hatch levels (a total of 4) in the game field by the press of dedicated buttons on the controller. It was our first robot built on a custom west coast drive, a system which made our robot perfectly balanced, since it was power-packed with more than enough mobility. This was also our first time experimenting with the cascade elevator system, and we were thrilled to see its success. Even more, we used many sensors such as a camera, limit switches, and encoders to enhance the robot’s stability, speed, and ultimately its aforementioned reliability. We used these sensors as a helping aid while determining, and later on coding, the specific levels of the cascade elevator, along with “dampening” the erratic movements of the wrist. These sensors also helped stabilize these mechanisms while carrying up or placing the game pieces during both the sandstorm and the tele-op periods. All of the parts used in this robot were specifically designed by our team in Solidworks, where some specific parts were manufactured in various sizes and dimensions as spare parts, all thanks to the help of our sponsors. 

12 hOURs

Our robot for Istanbul Off-Season 2018 was designed to both play the scale and switches. Due to our unfortunate building time of only 12 hours, our team could only assemble a part of the elevator system. 

Even though this prevented us from playing the scale, it wasn’t an impediment to play the switches. In fact, our robot did great while taking in the cubes and dropping them off in these switches. The elevator system was mostly reliable and also quite fast when need be. Our newly developed intake system was also a contributing factor to the performance of our robot. Its arms had a wide range of motion while incorporating a fully in-house gearbox mechanism that tilted back the intake up to a little more than a 90-degree angle. This movement allowed us to hold on to the cubes without having any possible risk of dropping them. It should also be mentioned that our team was planning to have a custom drive base; however, there were some unexpected problems for the manufacturing of these parts, and we didn’t have sufficient time for a solution. All in all, this was the most complex robot we have built so far which made use of custom gearboxes, chains, and an elevator system.

 

Mr. Pink v2.0
2017-2018
FIRST Power Up

Our robot was fully focused on completing the power cube tasks. Thanks to its intake mechanism, which was composed of 2 elastic wheels that were powerfully rotated by redline motors, the cubes would vacuum into our robot’s arm.

 

These cubes would then be propelled towards the power-up cube opening parallel to the ground, rotated just a little bit by our expansive arm to drop it into the switch, or by a large margin to drop it into the scale. In any way, this could only be achieved by using powerful gear motors that were attached to the shaft of the aluminum profile arms. Our approach while building this robot was to maximize its reliability and effectiveness so that we would trust our robot, as well as ourselves, to perform at its best in every match.

Mr. Pink

This robot is specialized in receiving gears from the Loading Lanes and bringing them to the airships. It can climb the airships using a one-way bearing mechanism.

The climbing mechanism is equipped with a hook and loop fastener system for a stronger grip. Pink Panther is the combination of engineering excellence and simplicity. This specific design enables the efficient performance both on delivering gears and getting on the airship on time. One of the most important aspects of Pink Panther is its wooden gear collecting mechanism. As wood is light, compared to aluminum, Pink Panther is able to move faster than any other robot. It has six tires and uses four CIM Motors to move. The climbing mechanism is the best that has been designed: Climbing time of 6 seconds through the 1.2- meter rope. Pink Panther was designed in three weeks, drawn using SolidWorks. It was built in two weeks and completed in a total of six weeks including the final touches.

FRC Game: FIRST Steamworks

This robot was built when RC Robotics was part of a larger team called SPARC. It could carry gears to the airship and climb during the End Game. It could also carry fuel to the low target and dump it.

Pink Panther

This robot is specialized in receiving gears from the Loading Lanes and bringing them to the airships. It can climb the airships using a one-way bearing mechanism.

The climbing mechanism is equipped with a hook and loop fastener system for a stronger grip. Pink Panther is the combination of engineering excellence and simplicity. This specific design enables the efficient performance both on delivering gears and getting on the airship on time. One of the most important aspects of Pink Panther is its wooden gear collecting mechanism. As wood is light, compared to aluminum, Pink Panther is able to move faster than any other robot. It has six tires and uses four CIM Motors to move. The climbing mechanism is the best that has been designed: Climbing time of 6 seconds through the 1.2- meter rope. Pink Panther was designed in three weeks, drawn using SolidWorks. It was built in two weeks and completed in a total of six weeks including the final touches.

 

FRC Game: Rack'n Roll

This robot could place toroidal game pieces onto a metal contraption which is in the middle of the playing field. It had a long gripper between two panels, which were used to lift other robots during the End Game.

Mrs. Robort

 Mrs. Robort could receive balls from human players and shoot them into the goals. A vertical elevator lifted the balls and sended them to the shooting mechanism. Two rotating cylinders gripped and accelerated the balls.

 

Mr. Robort

Mr. Robort could shoot the boulders at high and low tower goals. It could cross many defenses including the Portcullis, the Moat, the Drawbridge and the Low Bar.    

 

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